Real Guy Falls While Climbing Fake Mountain

first_img British Airways Tests VR Entertainment on Select First-Class FlightsGeek Pick: HP Reverb Is Clear-Eyed Virtual Reality Virtual reality promises to unlock a whole range of new experiences we may not otherwise try, but that doesn’t mean we won’t get hurt trying them. And that’s an issue the companies offering VR hardware need to solve (as well as all the other issues, cables anyone?).Because the experiences are so believable, people start to believe they are real. Take this guy, for example. He’s wearing an Oculus Rift and playing what looks to be Crytek’s The Climb. As he reaches a flatter part of the climb he, quite naturally, leans forward. But he isn’t really on the mountain, so the inevitable happens:It’s amusing to watch and he looks to be fine afterwards, but this is going to be a recurring problem. The Wii had the problem that gamers were smashing their expensive TVs by accidentally throwing the Wii Remote. Nintendo fixed that issue with wrist straps and grippy casings. For VR, gamers are going to injure themselves. How will we prevent that from happening?We could play attached with rope to a stand or ceiling preventing a fall, but that’s just another cable to deal with which ultimately limits movement. I think the solution needs to come from the VR experience itself and taking into account the real environment you are playing within. It’s certainly not an easy problem to solve, and there’s no guarantee it can ever be solved. Maybe we just need to get used to the fact VR introduces an injury risk. Either that, or we only play in padded rooms.Further proof that falling in VR is an issue comes via multiple world snooker champion Ronnie O’Sullivan. Here he is attempting to play a game of virtual reality pool: Stay on targetlast_img read more